class RDProj_AK extends RDProjectile
	abstract;
	
defaultproperties
{
	//MY STUFF
	fSpread=0.25
	
	ProjExplosionTemplate=ParticleSystem'WP_AK47.effects.griflesparx'
	Speed=2000
	MaxSpeed=2000

	Damage=55
	MyDamageType=class'RDDmgType_AK'
	
	LifeSpan=8.0

	bNetTemporary=false
	AmbientSound=None   //SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireTravelCue'
	ExplosionSound=None  //SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireImpactCue'
}